We think it will get there in the not too distant future, but it's not there yet.' We're not recommending anyone fully switch to Vortex from their current mod management tools. 'Does Vortex replace NMM/MO/my current mod manager? What unsettles me though is the fact, that on the vortex page on NM ( ) it sais: You have to use Vortex now, and instructions are only available for Vortex. If I browse thorugh the tutorials here, it sais: Don't use NNM its too old. So what i want basically, is a mod managing platform that is as dummy-proof as possible. I have modded Skyrim with NNM in the past, but that was 5 years ago. I currently want to get started with modding my brand new Skyrim VR. Checking steam am a bit confused over the right modding platform for Skyrim VR. Initializing: .XRebirthGameModeFactoryĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\545890\InstalledĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\211420\InstalledĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\236430\InstalledĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\17450\InstalledĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\367500\InstalledĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\22300\InstalledĬhecking: HKEY_LOCAL_MACHINE\Software\Wow6432Node\Bethesda Softworks\Fallout3\Installed PathĬhecking for steam install: HKEY_CURRENT_USER\Software\Valve\Steam\Apps\377160\Installedįallout4 is not installed in standard directory. ![]() Initializing: .StateOfDecayGameModeFactory Initializing: .SkyrimSEGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency AntlrUtil, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: .SkyrimGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency AntlrUtil, Version=.33167, Culture=neutral, PublicKeyToken=nullĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency CSharpScript, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: .OblivionGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency ModScript, Version=.33168, Culture=neutral, PublicKeyToken=nullĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency CSharpScript, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: .MorrowindGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency ModScript, Version=.33168, Culture=neutral, PublicKeyToken=null Initializing: .FalloutNVGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency AntlrUtil, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: 4.Fallout4GameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency AntlrUtil, Version=.33167, Culture=neutral, PublicKeyToken=nullĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency CSharpScript, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: 3.Fallout3GameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency AntlrUtil, Version=.33167, Culture=neutral, PublicKeyToken=nullĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency CSharpScript, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: .DragonsDogmaGameModeFactoryĬannot load C:\Program Files\Nexus Mod Manager\GameModes\: cannot find dependency CSharpScript, Version=.33167, Culture=neutral, PublicKeyToken=null Initializing: 2.DragonAge2GameModeFactory Initializing: 2.DarkSouls2GameModeFactory Initializing: .BreakingWheelGameModeFactory Looking in: C:\Program Files\Nexus Mod Manager\GameModes Trace file has been created: TraceLog20190315184436.txt ![]() Suspect a security issue( NMManager not allowed to go were needed.) Windows update day/night before first encountering problem. Mod manager crashing shortly after start.
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